Hi I'm Robert, the creator of gamedeveloperstudio.com.
The site is a one man show as I'm both the site developer and artist of all the graphical assets you find here. The purpose of the site is to offer high quality affordable 2d game assets to independent developers, small game development studios, animators and video producers.
The site can't really be described as another asset store but rather my own collection of 2d game assets. I'm aiming to create a massive library of game art and animated characters which all share a similar style, helping you to create a sense of artistic continuity thoughout your game project. I first started on the site in 2014 and I've slowly built up an enourmous collection of over 10,000 game assets in over almost one thousand asset packs and bundles. I'm not finished yet either! I hope to create another ten thousand over the coming years, One day I hope to have every asset you can imagine, and some that you can't.
I often get asked a questions about about the site and my work, I'll post some of them here, in case anyone is curious to know more. If you want to find out what you can do with the assets then please read the license. If you have a question you can get in touch on my discord channel or social media.
How often do you release assets?
As of 2018 I have been working on asset production for the site full time, so everyday I work on new assets. I do aim to release at least one asset per week, however, Some of the asset packs can take two weeks to create, so during those times I don't normally add any new assets to the site, unless I have some reserve unreleased assets awaiting upload.
How long does it take you to create an asset?
Naturally each asset varies in the time it takes to create, as a general rule an animated human character can take between 1-3 days to design, render and animate. Simpler characters like animals and monsters can take around 10 hours. The large asset packs you see on the site, often named "mega packs" take from one week to two weeks to create, depending on their size. A small single icon can take anywhere from 30 minutes to various hours depending on the complexity.
How do determine your asset pricing
My general rule of thumb for determining asset prices is that for everyday I spend creating an asset or asset pack I add $4 usd to the price, with a maximum of $20 for large packs, even if they go over a week. Being based in the UK and judging by the amount of avergae sales per asset, around 15 per asset, this is the minimum amount I can charge to cover my living expenses.
What software do you use to create your assets?
My work flow is nearly always the same. I do design work with pencil and paper, I then scan in the completed design and use Inkscape to render it. If the asset is animated I will use Spriter pro. Some animations are drawn frame by frame in Inkscape, notably the effect animations.
Why don't have many top down assets?
I don't have many top down assets because when I first started the site I wanted to have enough assets of one perspective to create a good sized library with specific usefulness. If I had split my time between two pespectives the compatibilty of assets on the site would have been halved, with neither enough assets for creating a side view game nor enough to create a top down game. By concentrating my efforts on one view I was able to create a substancial library of at least one perspective. Over time this is changing and I do plan to add more top down work in the near future.
Your assets are more expensive these days than when you first started?
comparatively my assets are the same price as when I first started the site in 2014, believe it or not even cheaper!. As I've grown I've started adding much more to my assets. My first characters had three or four animations and just one type and I could complete them within a day, but now a lot of my characters have over 20 animations, contain multiple skins or character maps and some even have multiple perspectives, all of which pushes the creation time from one day up to three or four days or more in especially big character packs. This doesn't just apply to characters of course, I like to think that all my assets have grwon in quality and quantity as I have progressed.
Do you sell work by other artists on this site
No, currently I do not sell work from other artists on the site. All the work on this site is my own.
Have you considered offering membership with open access to your library?
At one point I considered offering membership with open acces to the complete library of assets, However after careful analasys I have come to the conclusion that open membership is not a viable solution to maintian the site and produce enough economically to support me whilst I produce assets. There are just too few game developers in the world who need 2d assets to make open membership a viable option. So it is very doubtful at any point will I offer an open membership.