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Gds editor version 1.4 change log

Name Change

Following multiple recommendations from users, I have decided to take their advice and change the launch name of GDS Plus to GDS Editor. "GDS Plus" was not a descriptive name for the application. Although "GDS Editor" seems rather bland, it will have to do for now.

Behavior Changes

This section documents changes in the existing behavior of the editor. These are functions that were present in GDS Editor 1.3 that have been modified or upgraded.

Batch Operations

Exporter Tool

The exporter tool has been completely overhauled. You can now precisely export any area of the canvas while you work.

Color Scan Window

New functions

As well as changes to the existing behaviour of the application, new features have been added to help you compose, edit and modify assets quicker and easier.

General additions

In-app color picker window

GDS Editor 1.4 moves away from using browser color inputs for selecting colors to a more comprehensive color selecting solution. The color picking dialog starts as a good base to build in better color solutions. As a start, the color picker dialog provides the following color methods:

Post-it Note Categories

Although GDS Editor 1.3 had Post-it categories, their management methods were not exposed, and they were only available in prebuilt GDS scenes.

Text properties

Line height, letter spacing, and text shadow have been added to the simple text component.

There are still some loading issues and font issues which vary across browsers.

External copy and pasting

You can now copy and paste objects to and from applications outside of GDS Editor. If the component base is an SVG, you can use the Alt + C to copy out the SVG. If the component base is an image, it will copy the image.

Due to the browser environment, you can only copy one item at a time as most browsers don't support copying multiple elements. Furthermore, due to security in the browser, you may be asked for permission to allow the editor to use your external clipboard.

Furthermore, in GDS Editor, external copy and paste is a separate mechanism compared to internal application-specific duplicating, copying, and pasting. Use Alt + V to paste and Alt + C to copy a component. More work is anticipated to improve the use of the external keyboard.

PNG and JPEG editing

GDS Editor now supports the editing of PNG and JPEG files, allowing you to incorporate and modify PNGs and JPEGs from other sources. PNG and BMP filters can also be added to SVG sources, increasing the modification capacity of GDS Editor. PNG and JPEG editing does not have the power and flexibility of GDS Plus art objects. However, the filter functions editor will allow you to perform some basic image modification tasks. Available filters are:

New Google Fonts in the drop-down list

As Google Fonts are open source fonts and free to use in your games, I've gone through the font library and selected some of the best-suited fonts for use in your games. However, you can always upload a font. The new fonts are as follows:

Please be aware that changing HSL after applying contrast, blend, and shift will remove these filters.

Bug fixes

Performance updates